A driving appeal of QAnon is the collaboration between strangers to unpick the mystery of a conspiracy. Within the field of ARGs these dynamic communities of discovery are referred to “collective detectives”[^93] – individuals assembled to …HANNAH, M.: QAnon and the Information Dark Age. In First Monday, 2021, Vol. 26, No. 2. ISSN 1396-0466. [online]. [2021-08-06]. Available at: <https://dx.doi.org/10.5210/fm.v26i2.10868>.
HARING, P. S.: How Alternate Reality Gaming Changes R…[^93]: WATSON, J.: Games Beyond the ARG. In GARCIA, A., NIEMEYER, G. (eds).: Alternate Reality Games and the Cusp of Digital Gameplay. London : Bloomsbury Publishing, 2017, p. 193.
[^94]: JANES, S.: Alternate Reality Games: Promotion and P…
S. Janes
other · 3 mentions across 1 reading
In this course
S. Janes appears as a source on alternate reality games (ARGs) and their relationship to participatory culture, cited in the course materials' discussion of how communities engage in collective puzzle-solving and decoding practices—dynamics that the readings connect to contemporary phenomena like QAnon. This reference is relatively brief and functional, anchoring the course's examination of how game-like structures mobilize participation and collaborative sense-making in networked contexts.
Mentioned in 1 reading
Appears alongside
People mentioned in the same passages — sorted by co-occurrence weight.
S. Aupers 2A. Garcia 1E. Zuckerman 1G. Niemeyer 1H. Jenkins 1J. Watson 1M. Bloom 1M. Butter 1M. Johnson 1M. Rothschild 1P. Knight 1S. Moskalenko 1A. Carrier 1A. Chang 1A. Chia 1A. Hon 1Cullen Hoback 1Dan Hon 1Henry Jenkins 1J. Jadeja 1L. S. Clark 1M. Hannah 1Priscilla S. Haring 1E. Zucherman 1W. Kirn 1