QAnon is inherently nebulous. It forms and reforms, evolving and adapting according to the desires of its makers and participants. Like a Rorschach blot, what one perceives when viewing QAnon reveals more about the viewer than the thing its…MORRISON, D.: Memetic Warfare: The Gamification of Conspiracy Theories, How the Targeted Propaganda of QAnon Weaponised COVID-19. Released on 24th November 2020. [online]. [2022-05-22]. Available at: <https://bylinetimes.com/2020/11/24/meme…[^93]: WATSON, J.: Games Beyond the ARG. In GARCIA, A., NIEMEYER, G. (eds).: Alternate Reality Games and the Cusp of Digital Gameplay. London : Bloomsbury Publishing, 2017, p. 193.
[^94]: JANES, S.: Alternate Reality Games: Promotion and P…
M. Rothschild
writer · 3 mentions across 1 reading
In this course
M. Rothschild appears as a brief citation in the course's discussion of QAnon's structural ambiguity and how conspiracy theories function as cultural mirrors that reveal more about interpreters than objective content. The reference positions Rothschild's work within a larger argument about memetic warfare and how conspiracy narratives weaponize participation and interpretation, making them relevant to understanding how AI-amplified information systems exploit human pattern-seeking behavior and collective meaning-making.
Mentioned in 1 reading
Appears alongside
People mentioned in the same passages — sorted by co-occurrence weight.
D. Morrison 1H. Davies 1H. Örnebring 1I. Richardson 1J. H. Priniski 1J. Osgood 1J. Parham 1K. J. Holyoak 1L. Hjorth 1M. McClay 1M. Sakr 1M. Sharpe 1T. Fitch 1V. de Rijke 1A. Garcia 1E. Zuckerman 1G. Niemeyer 1H. Jenkins 1J. Watson 1M. Bloom 1M. Butter 1M. Johnson 1P. Knight 1S. Aupers 1S. Janes 1S. Moskalenko 1