ARGs have existed for over twenty years and have been used to promote ideas, products and services, or have existed purely for art or entertainment.[^42] The specific type of ARG that QAnon presents is unique. While the Q-drops and the narr…MORRISON, D.: Memetic Warfare: The Gamification of Conspiracy Theories, How the Targeted Propaganda of QAnon Weaponised COVID-19. Released on 24th November 2020. [online]. [2022-05-22]. Available at: <https://bylinetimes.com/2020/11/24/meme…[^76]: HON, A.: What ARGs Can Teach Us About QAnon. Released on 2nd August 2020. [online]. [2022-05-24]. Available at: <https://mssv.net/2020/08/02/what-args-can-teach-us-about-qanon>.; HON, D.: QAnon looks like an alternate reality game. R…
D. Morrison
writer · 3 mentions across 1 reading
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D. Morrison's work on memetic warfare and the gamification of conspiracy theories examines how QAnon weaponizes narrative structures borrowed from alternate reality games to propagate targeted propaganda, particularly around COVID-19. The reading uses Morrison's analysis to understand how conspiratorial content operates through game-like mechanics and viral distribution patterns, establishing a critical framework for understanding how entertainment formats can scaffold and amplify disinformation at scale.
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