ARGs have existed for over twenty years and have been used to promote ideas, products and services, or have existed purely for art or entertainment.[^42] The specific type of ARG that QAnon presents is unique. While the Q-drops and the narr…MORRISON, D.: Memetic Warfare: The Gamification of Conspiracy Theories, How the Targeted Propaganda of QAnon Weaponised COVID-19. Released on 24th November 2020. [online]. [2022-05-22]. Available at: <https://bylinetimes.com/2020/11/24/meme…[^76]: HON, A.: What ARGs Can Teach Us About QAnon. Released on 2nd August 2020. [online]. [2022-05-24]. Available at: <https://mssv.net/2020/08/02/what-args-can-teach-us-about-qanon>.; HON, D.: QAnon looks like an alternate reality game. R…
D. Morrison
writer · 3 mentions across 1 reading
In this course
D. Morrison is cited for analyzing QAnon as a form of memetic warfare that weaponizes conspiracy theories through gamification tactics, particularly during the COVID-19 pandemic. Their work examines how alternate reality game (ARG) mechanics—narrative fragmentation, collaborative puzzle-solving, targeted distribution—were repurposed as propaganda infrastructure. Morrison's framing helps the course understand how AI-age information systems and ludic engagement patterns converge to amplify disinformation at scale.
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