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D. Morrison

writer · 3 mentions across 1 reading

In this course

D. Morrison's work on memetic warfare and the gamification of conspiracy theories examines how QAnon weaponizes narrative structures borrowed from alternate reality games to propagate targeted propaganda, particularly around COVID-19. The reading uses Morrison's analysis to understand how conspiratorial content operates through game-like mechanics and viral distribution patterns, establishing a critical framework for understanding how entertainment formats can scaffold and amplify disinformation at scale.

Mentioned in 1 reading

Appears alongside

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Pandaemonium Architecture 6.0 — ATEK-639/439 — Fall 2025