JOHNSON, M.: Deep Play and Dark Play in Contemporary Cinema. In New Review of Film and Television Studies, 2019, Vol. 17, No. 4, p. 405-422. ISSN 1740-0309.
JONES, S., KUCKER, S.: Computer, the Internet and Virtual Cultures. In LULL, J. (e…[^76]: HON, A.: What ARGs Can Teach Us About QAnon. Released on 2nd August 2020. [online]. [2022-05-24]. Available at: <https://mssv.net/2020/08/02/what-args-can-teach-us-about-qanon>.; HON, D.: QAnon looks like an alternate reality game. R…
I. Kaminska
writer · 2 mentions across 1 reading
In this course
I. Kaminska appears only as a passing reference in the course materials, cited tangentially in discussions of ARGs (Alternate Reality Games) and their relationship to contemporary digital culture phenomena. Without sufficient textual evidence from the readings provided, their specific relevance to "Pandaemonium Architecture 6.0"—whether as a theorist of games, networks, or digital mythmaking—cannot be clearly established from these excerpts alone.
Mentioned in 1 reading
Appears alongside
People mentioned in the same passages — sorted by co-occurrence weight.