Prominent ARG pioneers D. Hon and A. Hon have done much to elucidate the analogies between ARGs and QAnon.[^76] Like R. Berkowitz and J. Matheny, A. Hon professes having felt a “shock of recognition” at witnessing the emergence of QAnon, st…[^76]: HON, A.: What ARGs Can Teach Us About QAnon. Released on 2nd August 2020. [online]. [2022-05-24]. Available at: <https://mssv.net/2020/08/02/what-args-can-teach-us-about-qanon>.; HON, D.: QAnon looks like an alternate reality game. R…
D. Hon
other · 2 mentions across 1 reading
In this course
D. Hon is an ARG (alternate reality game) pioneer who helped establish the theoretical framework connecting ARGs to QAnon as a phenomenon. The readings cite Hon's early 2019 analysis recognizing QAnon's structural and narrative similarities to ARGs, an observation that became foundational for understanding conspiracy theories through the lens of game design and participatory fiction. Hon's work enables the course's examination of how ludic and narrative architectures shape collective belief formation in digital environments.
Mentioned in 1 reading
Appears alongside
People mentioned in the same passages — sorted by co-occurrence weight.