MORRISON, D.: Memetic Warfare: The Gamification of Conspiracy Theories, How the Targeted Propaganda of QAnon Weaponised COVID-19. Released on 24th November 2020. [online]. [2022-05-22]. Available at: <https://bylinetimes.com/2020/11/24/meme…[^76]: HON, A.: What ARGs Can Teach Us About QAnon. Released on 2nd August 2020. [online]. [2022-05-24]. Available at: <https://mssv.net/2020/08/02/what-args-can-teach-us-about-qanon>.; HON, D.: QAnon looks like an alternate reality game. R…
M. Sharpe
academic · 2 mentions across 1 reading
In this course
M. Sharpe appears only as a passing reference in the course materials, cited marginally in discussions of QAnon, memetic warfare, and alternate reality games (ARGs). Without substantive excerpts or Wikipedia context, their specific contribution to the seminar's theoretical framework on AI, cybernetics, and cultural manipulation remains unclear from the provided citations. The fragmentary nature of their appearance suggests they may be peripheral to the core arguments about how algorithmic systems and game mechanics amplify conspiratorial narratives.
Mentioned in 1 reading
Appears alongside
People mentioned in the same passages — sorted by co-occurrence weight.