MORRISON, D.: Memetic Warfare: The Gamification of Conspiracy Theories, How the Targeted Propaganda of QAnon Weaponised COVID-19. Released on 24th November 2020. [online]. [2022-05-22]. Available at: <https://bylinetimes.com/2020/11/24/meme…[^3]: For more information, see: MAHNIČ, N.: Gamification of Politics: Start a New Game. In Teorija in Praksa, 2014, Vol. 51, No. 1, p. 143-161.
[^4]: HANNAH, M.: QAnon and the Information Dark Age. In First Monday, 2021, Vol. 26, No. 2. […
M. McClay
scientist · 2 mentions across 1 reading
In this course
M. McClay appears only as a passing reference in these citations and cannot be reliably identified from the excerpts provided. The course readings invoke McClay in the context of memetic warfare, gamification of conspiracy theories, and QAnon's role in information ecosystems, but without direct quotation or fuller context, it's unclear whether McClay is an author, subject, or minor figure in these arguments about how algorithmic amplification and game-like mechanics weaponize misinformation.
Mentioned in 1 reading
Appears alongside
People mentioned in the same passages — sorted by co-occurrence weight.
J. H. Priniski 2D. Morrison 1H. Davies 1H. Örnebring 1I. Richardson 1J. Osgood 1J. Parham 1K. J. Holyoak 1L. Hjorth 1M. Rothschild 1M. Sakr 1M. Sharpe 1T. Fitch 1V. de Rijke 1A. Anwar 1B. Crawford 1B. Margulies 1F. Keen 1G. V. Pereira 1J. Bellaiche 1J. Lee 1Keith J. Holyoak 1Mark Hannah 1Megan Bloom 1Mike Rothschild 1Nataša Mahnič 1S. Hwang 1Sophia Moskalenko 1Tecumseh Fitch 1