Having connected QAnon to the domain of games and play, it is important to clarify that its popularity exceeds simple immersion in a game narrative. The mass delusion QAnon provoked occurs against a broader backdrop of disenchantment with m…[^93]: WATSON, J.: Games Beyond the ARG. In GARCIA, A., NIEMEYER, G. (eds).: Alternate Reality Games and the Cusp of Digital Gameplay. London : Bloomsbury Publishing, 2017, p. 193.
[^94]: JANES, S.: Alternate Reality Games: Promotion and P…
M. Butter
other · 2 mentions across 1 reading
In this course
M. Butter appears only as a passing reference in the course materials, cited indirectly through secondary sources discussing alternate reality games and their cultural logic. The excerpts suggest Butter's work addresses how game mechanics and narrative immersion operate within broader systems of belief and disenchantment, relevant to the seminar's concern with how computational and ludic structures shape contemporary social and political consciousness.
Mentioned in 1 reading
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