Having connected QAnon to the domain of games and play, it is important to clarify that its popularity exceeds simple immersion in a game narrative. The mass delusion QAnon provoked occurs against a broader backdrop of disenchantment with m…[^51]: KAMOLA, I.: QAnon and the Digital Lumpenproletariat. In New Political Science, 2021, Vol. 43, No. 2, p. 232-233.; MENDOZA III, F. G.: The End of the World According to Q. In PANDION: The Osprey Journal of Research and Ideas, 2021, Vo…
T. Coan
other · 2 mentions across 1 reading
In this course
T. Coan appears only as a passing reference in the course footnotes, cited within Mendoza III's work on QAnon eschatology in the Pandion journal. Without sufficient direct engagement in the excerpts provided, their specific contribution to the seminar's focus on AI, cybernetics, and networked belief systems remains unclear from these materials alone.
Mentioned in 1 reading
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