Having connected QAnon to the domain of games and play, it is important to clarify that its popularity exceeds simple immersion in a game narrative. The mass delusion QAnon provoked occurs against a broader backdrop of disenchantment with m…[^51]: KAMOLA, I.: QAnon and the Digital Lumpenproletariat. In New Political Science, 2021, Vol. 43, No. 2, p. 232-233.; MENDOZA III, F. G.: The End of the World According to Q. In PANDION: The Osprey Journal of Research and Ideas, 2021, Vo…
T. Coan
other · 2 mentions across 1 reading
In this course
T. Coan appears only as a passing reference in the course materials, cited in a footnote regarding QAnon scholarship alongside work by Kamola and Mendoza. Without additional context from the excerpts provided, their specific contribution to the seminar's concerns with digital culture, conspiracy narratives, and the mechanics of belief systems cannot be clearly determined from these materials alone.
Mentioned in 1 reading
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People mentioned in the same passages — sorted by co-occurrence weight.