T. Bart
other · 2 mentions across 1 reading
In this course
T. Bart appears only as a passing reference in these excerpts, which discuss QAnon's relationship to gaming aesthetics and digital community dynamics rather than attributing specific theories or arguments to Bart. The readings position QAnon as a phenomenon that exploits game-like mechanics and narrative structures to recruit followers into extremist frameworks, situating it within broader critiques of how digital platforms collapse play, belief, and political radicalization. Without a Wikipedia entry or clearer attribution, it's unclear what specific contribution Bart makes to this analysis of conspiracy theory and ludic culture.
Mentioned in 1 reading
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