Having connected QAnon to the domain of games and play, it is important to clarify that its popularity exceeds simple immersion in a game narrative. The mass delusion QAnon provoked occurs against a broader backdrop of disenchantment with m…[^51]: KAMOLA, I.: QAnon and the Digital Lumpenproletariat. In New Political Science, 2021, Vol. 43, No. 2, p. 232-233.; MENDOZA III, F. G.: The End of the World According to Q. In PANDION: The Osprey Journal of Research and Ideas, 2021, Vo…
L. Brace
other · 2 mentions across 1 reading
In this course
L. Brace appears only as a passing reference in the course materials, cited in a footnote alongside other scholars examining QAnon's relationship to digital culture and mass belief systems. Without substantial excerpted content, their precise contribution to the "Pandaemonium Architecture" frame remains unclear from these readings alone.
Mentioned in 1 reading
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