Having connected QAnon to the domain of games and play, it is important to clarify that its popularity exceeds simple immersion in a game narrative. The mass delusion QAnon provoked occurs against a broader backdrop of disenchantment with m…[^51]: KAMOLA, I.: QAnon and the Digital Lumpenproletariat. In New Political Science, 2021, Vol. 43, No. 2, p. 232-233.; MENDOZA III, F. G.: The End of the World According to Q. In PANDION: The Osprey Journal of Research and Ideas, 2021, Vo…
L. Brace
other · 2 mentions across 1 reading
In this course
L. Brace does not appear directly in these excerpts; the first excerpt appears to be from a larger discussion of QAnon's appeal as a narrative system operating at the intersection of game mechanics and mass belief formation, while the second excerpt is purely bibliographic citations to other scholars. Without substantive quoted material showing Brace's own argument, it is difficult to characterize their specific contribution to the seminar's concerns with AI, cybernetics, and networked belief systems.
Mentioned in 1 reading
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