A driving appeal of QAnon is the collaboration between strangers to unpick the mystery of a conspiracy. Within the field of ARGs these dynamic communities of discovery are referred to “collective detectives”[^93] – individuals assembled to …Having connected QAnon to the domain of games and play, it is important to clarify that its popularity exceeds simple immersion in a game narrative. The mass delusion QAnon provoked occurs against a broader backdrop of disenchantment with m…[^93]: WATSON, J.: Games Beyond the ARG. In GARCIA, A., NIEMEYER, G. (eds).: Alternate Reality Games and the Cusp of Digital Gameplay. London : Bloomsbury Publishing, 2017, p. 193.
[^94]: JANES, S.: Alternate Reality Games: Promotion and P…
S. Aupers
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In this course
Aupers appears primarily through citation in a footnote on "collective detectives"—a term describing communities that cooperatively decode puzzles within alternate reality games (ARGs). The reference anchors a discussion of how QAnon's appeal functions through gamified collaborative problem-solving, positioning play mechanics and participatory culture as key vectors for mass belief formation and engagement with conspiracy narratives.
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