HANNAH, M.: QAnon and the Information Dark Age. In First Monday, 2021, Vol. 26, No. 2. ISSN 1396-0466. [online]. [2021-08-06]. Available at: <https://dx.doi.org/10.5210/fm.v26i2.10868>.
HARING, P. S.: How Alternate Reality Gaming Changes R…[^84]: KAMENETZ, A.: Right-Wing Hate Groups Are Recruiting Video Gamers. Released on 5th November 2018. [online]. [2022-05-25]. Available at: <https://www.npr.org/2018/11/05/660642531/right-wing-hate-groups-are-recruiting-video-gamers>.
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A. Carrier
other · 2 mentions across 1 reading
In this course
A. Carrier appears only as a passing reference in the course materials, cited in context of radicalization and recruitment dynamics within gaming and alternate reality communities. The excerpts suggest Carrier's work engages with how gamified spaces and information ecosystems facilitate ideological capture, relevant to the seminar's concern with how algorithmic and ludic systems shape social behavior and belief formation.
Mentioned in 1 reading
Appears alongside
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