Priscilla S. Haring
other · 2 mentions across 1 reading
In this course
Haring's master thesis on alternate reality gaming (ARG) and its capacity to reshape social reality provides crucial grounding for understanding how immersive narrative systems blur the line between play and belief—a concern central to discussions of QAnon and information ecosystems in the course. Her work appears in Hannah's analysis of how ARGs can function as vectors for conspiracy thinking, suggesting that the formal properties of these games (distributed narratives, community problem-solving, embedded "truth claims") make them particularly susceptible to radicalization. The citation indicates Haring's research is being mobilized to explain how game mechanics can become infrastructure for conspiratorial sense-making in an age of algorithmic information fragmentation.
Mentioned in 1 reading
Appears alongside
People mentioned in the same passages — sorted by co-occurrence weight.