hermeneutics are integral to the enigmatic quality of ARGs”.[^31] Players are encouraged to embrace coincidence to such a degree that any serendipitous occurrence can be being interpreted as part of the game. Along similar lines, M. Montola…[^20]: KNIGHT, P.: Conspiracy Culture: From Kennedy to the X-Files. New York, NY : Routledge, 2000, p. 204.
[^21]: ÖRNEBRING, H.: Alternate Reality Gaming and Convergence Culture: The Case of Alias. In International Journal of Cultural Stu…[^33]: DAVIES, H.: Towards an Ethics of Alternate Reality Games. In Digital Studies/le Champ Numérique, 2017, Vol. 6, No. 3. [online]. [2022-05-22]. Available at: <https://www.digitalstudies.org/article/id/7306/>.
[^34]: For more informati…
Markus Montola
other · 3 mentions across 1 reading
In this course
Markus Montola is a game studies scholar specializing in alternate reality games (ARGs) and their hermeneutic dimensions, particularly how players interpret ambiguity and serendipity as meaningful game elements. The course readings invoke Montola's work to theorize how ARGs operate through interpretive play, where the boundary between game and reality becomes deliberately porous, making him central to understanding how immersive media blurs fiction and lived experience in ways relevant to broader questions about AI-mediated reality construction.
Mentioned in 1 reading
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Jaakko Stenros 2Annika Waern 1Dave Szulborski 1Hannah Davies 1Henrik Örnebring 1Henry Jenkins 1Jill Scott 1Kath Veale 1Michael Shermer 1Peter Knight 1Priscilla S. Haring 1Veli Dziekan 1Adrian Miles 1Heather Davies 1Jaakko Suominen 1Jane McGonigal 1Jonas Linderoth 1Richard Schechner 1Risto Koskimaa 1Sarah Janes 1Torill Elvira Mortensen 1Q 1