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Graeme Kirkpatrick

scholar · 2 mentions across 1 reading

In this course

Kirkpatrick appears only in passing as a reference in discussions of ludology and game studies methodology, likely representing scholarship on how games function as distinct systems rather than narrative experiences. His work would be relevant to understanding formal properties of games in the context of algorithmic and cybernetic thinking, where rule-based systems and goal states become legible as computational structures. Without direct engagement in these excerpts, his precise contribution to the seminar's framework remains unclear, though his presence suggests a concern with how games exemplify autonomous, machine-like logics.

Mentioned in 1 reading

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Pandaemonium Architecture 6.0 — ATEK-639/439 — Fall 2025