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Gonzalo Frasca

game designer · 2 mentions across 1 reading

In this course

Frasca is a game designer and theorist known for creating politically engaged games that use play mechanics to interrogate real-world systems and biases. His work, particularly *September 12th: A Toy World*, exemplifies how games can function as critical tools for reflection rather than mere entertainment, which the course readings cite when discussing how designers like Flanagan use game mechanics to expose structural inequalities. His practice grounds the course's broader investigation into how computational systems and interactive media can perform social critique and reshape player consciousness.

Mentioned in 1 reading

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Pandaemonium Architecture 6.0 — ATEK-639/439 — Fall 2026 · QR code